Gifted with the theme of "crossroads" I started Unearth with the aim of creating a unique experience for each individual that takes the plunge and delves into the meaning within the world. Through the use of simple structural creations and contradicting scenes, I wanted to give the player an experience that encourages thought and self reflection. Each crossroad is a bridge from one area to another, all representing different localities of everyday life. Some more beautiful than the last, others representing the sharp contrasts in our environment and the evolution of the norm. It is the aim that each player may experience some form of reflection, whether it be on themselves or the world around them.

This game was started as a college project and is in very early stages. I hope to continue to expand Unearth and create an experience desired by not only games but by people in their every day lives.

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